Actions6
- Concurrency Gate Actions
- Dead Letter Queue Actions
- Retry Strategy Actions
Retry Strategy → Evaluate
AI-generatedSummary
Evaluate each input item for a failure signal and route it to Success, Retry, or Exhausted. Retryable items receive a __retry metadata object with the next attempt number and a calculated delay; the operation does not wait or retry the item itself.
Inputs
- Max Attempts — Maximum retry attempts (default 3). The current count is read from Attempt Field; reaching the limit exhausts the item.
- Strategy — Delay calculation: exponential, fixed, or linear (default exponential).
- Base Delay Seconds — Base for the retry delay calculation (default 5 seconds).
- Max Delay Seconds — Caps the calculated delay before jitter (default 300 seconds).
- Enable Jitter — Randomizes the delay around the calculated value (default enabled).
- Jitter Percentage — Jitter range as a percentage (default 30); shown and used when jitter is enabled.
- Retry Status Codes — Comma-separated status codes treated as retryable (default
408,429,500,502,503,504). - Stop Status Codes — Comma-separated status codes treated as permanent failures (default
400,401,403,404). Other HTTP status codes of 400 or higher are also treated as permanent. - Status Code Field — Dot path to the input status code (default
statusCode). A code of 400 or higher signals failure. - Error Message Field — Dot path to an error message (default
message). A non-empty message signals failure when no status code is present and can trigger retry. - Attempt Field — Dot path to the current attempt count (default
__retry.attempt); missing or invalid values count as zero. - Preserve Original Item — When enabled (default), retains the input JSON and binary data while adding metadata. When disabled, outputs only the metadata JSON.
Output shape
Three main output branches: Success, Retry, and Exhausted; each contains the corresponding input items with __retry metadata when processing succeeds.
Each metadata object includes
shouldRetry,attempt,maxAttempts,strategy,delaySeconds,reason, andexhausted. Items without a failure signal go to Success. A configured stop code or other HTTP code of 400 or higher goes to Exhausted; a retryable failure goes to Retry unless the current attempt has reached Max Attempts. Delay is calculated for Retry items, rounded to whole seconds, and jitter is applied after the maximum-delay cap, so the final value may exceed that cap. The node only classifies and annotates items; it does not schedule a wait or perform another attempt. Per-item errors go to Exhausted when Continue On Fail is enabled; otherwise execution raises an error.